Friday, December 18, 2015

Houdini Viscous




For this project, we were assigned to make a viscous object. So I just put a sphere into the scene and then I selected the object and put an emitter on it that just emits normal FLIP fluids. Once that object was set up with the FLIP fluid, I think hit make viscous. Once I hit that button, I select the object I want viscous and now it makes a thick like substance. I then just messed with all the settings to help make it look how I got it. 

Houdini Pyro - Smoke



Above is my final render for the Houdini pyro project. For this project we were just assigned to work with the Houdini pyro fx, and we had to come up with either fire, smoke, or both. So for mine I just came up with a thick cloud of smoke. I consider it "volcano" smoke, because of how thick it is. This project was also fun because this was my first time working with Houdini fx. 

Maya Fluids





Above I have just different photos of my flame, because my video wouldn't upload for some reason. For this project, we were assignment to create a simulation using maya fluids. Maya fluids broke down into very simple steps. It's mostly just settings and adjusting. For my project I just made a simple flame, and imported a simple torch model form the internet. Then I put the flame on the top of the torch model. This project was pretty fun because I've been wanting to work with Maya fluids, and I finally got that chance.